The Midnight Engine

Well, it’s be a long time coming, but I placed a new pre-alpha version of the Midnight Engine on the site. I have re-written a lot of the engine to allow it to be easier to use by other developers. The frontend is now all 32 bit with alpha’s. The start of a DDR scenario is with the product, but just to allow artist to start developing graphics. I will update as I add all the little features.

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The Midnight Engine

Just wanted to say that this project is hopefully still going to be finished. I have not done much work on it over the past two years due to time constraints caused by starting a family and work. I do intend to finish the project and intend to get back to work ASAP.

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Winlom99

Version 0016 of the engine is finally available. A few bug fixes for possible DirectX problems and a finalising of the scenario code.

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Winlom99

Version 0015 of the engine is now available. A few bug fixes, but the main addition is the character memories for the AUTOMAP.

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Winlom99

Version 0014 of the engine is now available. This is a small maintenance release as I messed up a few things in the last version.

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