Here are some screenshots showing the new UI. One also shows of the new sun. We’ve played around a lot with the effects layers. There are now different suns and moons depending on the time of day etc.
Some of you will already know, that Jure is back on the project. We have been reworking all the graphic handling of the engine for ddr. We are creating everything in 24bit with alpha, and using a patch system to allow images to be made on the fly. This allows for every graphic to respond to its environment. The upshot is large variety in the landscaping and tunnels. Here are a few screenshots.
Well, it’s be a long time coming, but I placed a new pre-alpha version of the Midnight Engine on the site. I have re-written a lot of the engine to allow it to be easier to use by other developers. The frontend is now all 32 bit with alpha’s. The start of a DDR scenario is with the product, but just to allow artist to start developing graphics. I will update as I add all the little features.
Just wanted to say that this project is hopefully still going to be finished. I have not done much work on it over the past two years due to time constraints caused by starting a family and work. I do intend to finish the project and intend to get back to work ASAP.
Version 0016 of the engine is finally available. A few bug fixes for possible DirectX problems and a finalising of the scenario code.