sinclair Data Format
this page is dedicated as a repository for the collection of game data formats for old sinclair classics. I hope that information found here can be used to write editors or conversion of these timeless classics.if you have any data formats that you would like included here, or have any additional information regarding these formats. then please email me.
Lords of Midnight
Lords of Midnight
Doomdark's Revenge
Doomdark's Revenge
The Hobbit
The Hobbit
the first of the landscaping games. how was such a classic working internally? Mike Singleton had to change a few things to make a bigger game fit in the same amount of memory. how? Philip Mitchell brought us the classic adventure,
Sean Irvine shows us how he did it.
Manic Miner
Manic Miner

Jet Set Willy
Jet Set Willy

Jet Set Willy 2
Jet Set Willy 2
to many the first of the platform games.  Matthew Smith's classic explained, thanks to Andrew Broad how did Matthew Smith make changes to fit in all that extra information over Manic Miner. Arsen Torbarina tells you how. with the hindsight of having someone else come up with the idea. D. P. Rowson showed Matthew Smith just how he should have done it.
Atic Atac
Atic Atac
Knight Lore
Knight Lore

Alien 8
Alien 8

Ultimates classic arcade adventure maze game. see how they accomplished the genre the first time around. the first of the filmation games.   Ultimates classic explained. the next of the filmation games.  see how Ultimates made the changes they needed.
Sabre Wulf
Sabre Wulf

Wanted: Monty Mole
Nodes of Yesod
Nodes of Yesod
after Ultimates success with their first arcade adventure maze game. see how they modified the data the second time around. peter harrap's first attempt at a platform game. the start of many a better successful.  
kevan thurstans shows us the internals.
Odin computer graphics enter the fray attempting to be ultimate beaters... this their first game, makes a good attempt. But how did they do it?

Dynamite Dan

Starquake

Ant Attack
rod bowkett also explores the platform game. so we explore how he attempted to make it different. stephen crow showed us how he could write an ultimate style game... but what is it like inside? maybe more revolutionary than knight lore?  tyrone gives us an insight into sandy white's masterpiece. 
PAW
Driller

malcolm tyrrell has some information on the PAW.

driller was a revolutionary 3d game. just what made it work on our humble spectrum. John Elliott gives us the low down.

  
please feel free to email me information regarding corrections or additions to these pages or even new content for a different title.

back to Sinclair Spectrum

Hit Counter