The General Babblings from the author on Icemark.com
Christopher Jon Wild
Born on January 16th 1971 somewhere in Newcastle, spent very little of my childhood there and thus no strong Geordie accent. Moved around a fair number if places until finally settling in Shaw, nr Oldham.
Got a schooling ( some English apparently ) and school was top fun. Made many good friends, had a real laugh, consumed copious amounts of alcohol, partied, girls and god knows what else I can’t remember.
Met Victoria and embarked on the start of a long relationship.
Started writing poetry at the grand old age of 15. Much of it influenced by teenage angst, much of it not right good.
Capricorn – obviously
Spent most of my final years at school tinkering with my humble Sinclair Spectrum.
Learnt to program in Basic and Z80 assembler and although never managed to actually finish writing a game, spent much time hacking other peoples, doing a fair bit for the magazines. Was the first person to have pokes published for a Spectrum 128 game. (Wow! I can see you’re impressed.). Still enjoy working out how old spectrum Games worked.
Worked in the local video shop and thus watched so many films that I’m not sure if my memories are mine or some top Hollywood directors.
Worked for SCi, converted CYBERWAR to the Japanese NEC9821 a PC with a personality problem. Helped put XS back on track, Helped finish KINGDOM ‘O MAGIC – a rather good idea designed by Fergus "Delta4" McNeill. But poorly implemented in Good ‘Ol SCi Fashion.
Along with Fergus designed a new Adventure Enginewhich was to be used to make Ground Breaking Adventures – among other things. Developing many new ideas and techniques which were never used but similar things later appeared in Blade Runner and Grim Fandango. (Ho Hum!) The first game was to be Lord of the Rings.
Resigned from SCi after they carelessly lost the LOTR license.
Joined as Technical Director, (and actual guy doing the programming) Smoking Gun Productions. Spent
many months designing another new Adventure Engine in the vain attempt to release a game using new ideas before anyone else. The game was dropped by Infogrammes "sight unseen".