Blackberry Playbook

I recently registered for Blackberry development through Marmalade. The reason was because RIM were offering a free device on loan to test your application. I figured I had nothing to lose, so why not. Anyway, the process was pretty quick and within 10 days I was accepted on the program, qualified for the device, and it turned up today.

I installed the Native SDK, which in turn allows Marmalade to target the device natively. I registered all the certificates etc that I needed. Built the app. Deployed to the device. And well…

There you go. The process was pretty painless. But, check this out: The Marmalade SDK did it’s thing and it just worked. The previous work I did on resolution independence paid off. I just have a few tweaks to make because of the widescreen. But other than that… fully functional.

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Slow development week

I got a new iPad on release day, and I have to say it *is* lovely. The screen is just amazing. Can’t wait to fire LOM up on it, and also I can’t wait to see LOM running with some proper higher res graphics on it. ( BTW: Mike and I have had some discussions with a collective of artists who currently develop on iOS, and it is possible that they will be picking up the reins on the project – more of that in the future )

Anyway, tried to add the new iPad to my develop setup only to be told that I needed a development version of iOS 5.1. So, I did the usual and updated XCode. XCode has been supplied from the Mac App store for a couple of updates now, and Apple took this opportunity to finally change the installation. It used to install to a set of folders inside /Developer but now it installs as a single app inside /Applications.

The knock on affect was that it removed my /Developer folder, which removed the Marmalade SDK. No problems really, I needed to install the latest SDK anyway.
Only, after I did, nothing worked anymore! So not only was I able to target my new iPad, but I was unable to compile and test anything!

I could of course uninstall everything and go back a few versions, but I figured that I would post a support issue on the forums and hope for a quick resolution. Turns out that there was a simple fix, telling the system where the XCode tools now reside using xcode-select. Only it took me until last night to get it actually working.

The knock on affect – no LOM development since last Friday! 🙁

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Lords of Midnight – Lord Select

Screencast of Lords select screen concept demo. Running in the simulator.

This shows grouping.

** Work in progress **
** Placeholder Graphics **

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