Doomdark’s Revenge

I sat down today to do some DDR code, first in a while, and spent 3 hours debugging some crashes!

Don’t you just hate it when you leave your code in a none working state! One was some bad XML, incorrect closing elements, and the other was some memory being trashed. The memory problem was due to my string class doing a shallow copy on assignment… well actually it wasn’t, but the compiler was for some reason not using my string assignment operator and instead doing it itself! Actually I have no idea what the compiler is doing at that point… grr…
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Doomdark’s Revenge

I just thought I’d post a progress report, because it probably seems like I’ve been sat on my arse doing nothing – which on the whole, is probably true.

One of the main goals with The Midnight Engine, was its openness… this is part of the holy grail of all game development, the data driven engine (DDE); in this case I actually think it’s particularly important.

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Doomdark’s Revenge – Mist

I got the mist from Jure today, so here it is in all it’s glory. I’ve tried to get a few variant shots but the location that mist is in at the beginning isn’t great – and I have no night button working at the moment! The first shot is the opening screen, you will notice compared to the same screenshot posted the other day, the old mist has gone from the bottom right of the terrain, and the new improved one is in place. The other shots show off the mist more dramatically. I also managed to do some work on that bottom left panel for nootropic supplements, not to mention fixing a few UI bugs.
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Doomdark’s Revenge

I am going to try and get this project going by blogging about it. I’m going to tell you want I am up to, and what I achieve a little bit at a time. And hopefully that will keep me building the project, one bit at a time.

Anyway, in the spirit of that; here is the current situation. |inline

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Doomdark’s Jigsaw Puzzle

The Moutain Ranges...I’m going to post a few blog entries regarding technical issues in the Doomdark’s Revenge frontend for TME and TME itself. I wanted to talk about some of the more interesting things that are going on inside it from my point of view. It will help to give an insight but maybe also fill the void of no product! |inline

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