Lords of Midnight – iOS – Update

Just thought I’d post a quick update.

I’ve now been working on this project for a tad over 2 months. Mike contacted me tail end of January, and we started work beginning of Feb.

However, I only work midweek evenings on the project, and then only for 4 evenings. Actually sometimes it’s less because some nights I’m just knackered from burning the candle at both ends and in the middle too. I get anywhere between 3 and 6 hours of coding time. Recently I’ve spent less time than I would like due to having a persistent neck problem that is affecting me sitting in front of the computer – and as I do that all day, it gets hard to do it in the evening too.

Anyway, I’ve nearly finished getting the game fully functional. I spent some time doing underlying UI code recently. We decided against using AirplaySDK’s UI stuff, just because it’s too much baggage. But now that my UI stuff is done, knocking stuff together is pretty quick.

Currently everything is still very simple. I have resisted the urge to throw everything that was in winLOM and winDDR into the mix. The objective is to get the game functional and then start the work of turning it into what we actually want – a small piece at a time. We know how the current overall game works. So once it is working, we can then identify what we want to change, write a design document, and then change it once step at a time.

Tonight I will be putting the character select screen in. Currently you can choose the 4 main characters from the main view, and you can recruit everyone else – you just can’t select everyone. After that I just need to put in the night screen and I’m done.

At that stage I will start testing on different devices. I would like to be able to get a number of people across the following formats – iPhone 3Gs, iPhone4, iPad1, iPad2, Windows, Mac, Linux, Android. If you are interested then keep an eye on the blog, I will post a call for help soon.

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7 Replies to “Lords of Midnight – iOS – Update”

  1. I will be more than happy to test it on Linux and Android 😉

  2. Sound amazing, can’t wait. Are you going to sell LOM and DDR as separate games, or as downloadable scenarios in-game? It would be interesting to see additional scenarios with different rulesets – I for one always struggled with DDR to get into it, it would be nice to play a simpler version almost DDR with LOM rules.

  3. Mac, Win7, WinXP, iPhone 4 (currentl iOS 4.3.1), IPad 1st gen, old iPod touch 1st gen (iPod OS 2.2.1 I think) …

    You know where to find me! 😉

  4. I’d be very interested in testing! I’ve been a big fan of lom since it’s early zx spectrum days and your conversion. In fact it was one of the main reasons I bought a zx spectrum instead of commodore 64.

    I can test on iPhone and android.

  5. If you need any testing on Linux (32 or 63 bit) or on a LG X2 Android 2.3.7 then get in contact.
    I am also up for helping with any C or C++ coding ( no payment required )

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