Winlom99

Version 0011 of the engine is now available. This has all the bug fixes that have been previously patched plus most of the newly reported bugs since the last version. Unfortunately this version is the full install as it has had a large number of graphical changes – but I can assure you, you’ll think it worth it.

Related Posts:

Winlom99

I have upload the full install version 0010 of the engine. This has all the bug fixes that have been in patch versions over the last 11 days. If you have been patching since version v0007 you only need the v0010 patch. Thanks to everyone who has helped with reporting bugs.

Related Posts:

Winlom99

The Ruin of CorothWell it’s been a long time in coming… but the latest version of The Midnight Engine is finally with us!
New graphics! – Thanks to Jure Rogelj.
The Load and Save is now implemented – apart from saving over old save games ( which just happens without prompt! ).
The Launcher program is implemented. This allows you to set the Frontend, Scenario and graphics mode. The frontend and scenario all give the same result at the moment… but the mechanic is now there.
The Launcher can load a save game from anywhere on your drive and load the required scenario as well as the game.
A few bug fixes.

Related Posts:

Winlom99

I’ve not got as far as I wanted with this release. ( Seems to be the story of this project ) Anyway, this versions has most stuff except the load/save. Please read the .doc file for detailed information. I thought I’d upload this because it is almost a month since the last version and just incase I get further behind with the load and save, at least something is up.

Related Posts:

Winlom99

My time has been pressing me of late and I have been working on WinLom in the morning before work 5:30 – 7:30. So progress has been slow.
I am currently systematically working through some of the features that are missing or need tidying up and hope to have a new version within a week or two. This version should be the 1st Beta of the WinLom99 scenario.

What I am hoping is that this version can be played by as many as wish to and I can get good feedback of what/where the bugs are.
I then intend to leave this version in beta for the next month, this will give me enough time to evaluate the engine and work out the areas I need to address to allow the Doomdark’s Revenge scenario to work correctly.
The engine is currently already *very* configurable through the access database and all manner of different things can be done with it. I just need to fix up some of the idiosyncrasies of DDR. About the only thing that can’t easily be changed at the moment is the map. This requires an editor which will come later.

I want to take the next month off as I need a break from WinLom and I want to refresh some areas of my web site, which I have neglected lately.
After that month I will resume work to finish off the Midnight Engine and start on the editor. ( ie: unless someone wants to take up this task! )
I will probably release this first version of the source code to allow others to look at it and we can start the process of fixing up the areas that don’t make it portable etc. With this version anyone interested in building new scenarios should be able to make a start and get a general idea of what they can/can’t do. This will all help for improving the engine further.

Again, if anyone has any noticeable areas that DDR is different than LOM I would be interested to know.

Related Posts:

%d bloggers like this: