I haven’t spent much time on my personal blog lately. Mostly I’ve been writing on The Lords of Midnight Blog.
I’ve managed to release two games in the last 18 months, something I need to be mindful of. I have to remind myself that that is no small feat in itself, even if the financial rewards don’t back it up, the personal satisfaction does. Although, it can become quite frustrating when you are a single developer and in direct contact with your customers. Every negative comment cuts like a knife. Every problem is amplified. I find myself rushing around trying to release fixes and updates.
I’m also working about four different contracts. That can be difficult when you are juggling your time. I spend a lot of time with my laptop in hotel lobbies, bars, and restaurants, so much of my evenings are filled with work and not pleasure.
When both worlds collide you get a perfect storm, and I end up mentally exhausted and lost.
If I was writing a Novel or a Film, I would say it is difficult to find the scenes that drive the plot forward, but some of them do in an ever so small way. Maybe I just have to question the plot. I miss the family terribly. And even though I know that I wouldn’t spend that much more time with them if I was at home, their social lives being what they are, and me still being busy, but still, that fleeting amount of contact makes a big difference.
As I transition away from The Lords of Midnight and Doomdark’s Revenge, I am trying to move over to working on my Novel, The Lily Wood Trail. I spent some time working on it Â last night, and realised that my writing is now so rusty that I think I might need to get a Tetanus jab. I’ve committed myself to getting a first draft written by the end of the year so I need to get myself up to speed very quickly. It could just be that if it’s tedious to write, then it is likely boring to read…
It’s also difficult to not think about new game ideas, but I really must try hard to park them. I have Timbles to finish first…